Etienne Danvoye
Etienne Danvoye
Electronic Arts
Verified email at ea.com
Title
Cited by
Cited by
Year
Digital ira: Creating a real-time photoreal digital actor
O Alexander, G Fyffe, J Busch, X Yu, R Ichikari, A Jones, P Debevec, ...
ACM SIGGRAPH 2013 Posters, 1-1, 2013
372013
Digital ira and beyond: creating real-time photoreal digital actors
J von der Pahlen, J Jimenez, E Danvoye, P Debevec, G Fyffe, ...
ACM SIGGRAPH 2014 Courses, 1-384, 2014
202014
Separable subsurface scattering and photorealistic eyes rendering
J Jimenez, A Jarabo, D Gutierrez, E Danvoye, J Von Der Pahlen
ACM SIGGRAPH, 2012
112012
Emotion challenge: Building a new photoreal facial performance pipeline for games
A Smith, S Pohle, WC Ma, C Ma, XC Wu, Y Chen, E Danvoye, J Jimenez, ...
Proceedings of the ACM SIGGRAPH Digital Production Symposium, 1-2, 2017
42017
Semantically-aware blendshape rigs from facial performance measurements
WC Ma, M Lamarre, E Danvoye, C Ma, M Ko, J von der Pahlen, ...
SIGGRAPH ASIA 2016 Technical Briefs, 1-4, 2016
42016
Face Stabilization by Mode Pursuit for Avatar Construction
M Lamarre, JP Lewis, E Danvoye
2018 International Conference on Image and Vision Computing New Zealand …, 2018
2018
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Articles 1–6