Követés
Breno José Andrade de Carvalho
Breno José Andrade de Carvalho
Universidade Católica de Pernambuco
E-mail megerősítve itt: unicap.br - Kezdőlap
Cím
Hivatkozott rá
Hivatkozott rá
Év
Jogadores Tóxicos: Uma análise comportamental dos jogadores brasileiros de LOL
V Carvalho, C Teixeira, B Carvalho
Proceedings of SBGames 2015, 2015
172015
Virtual Reality devices applied to digital games: a literature review
B Carvalho, MM Soares, A Neves, G Soares, A Lins
Ergonomics in Design, 125-141, 2016
142016
Evaluation of immersive user interfaces in virtual reality first person games
R Raffaele, B Carvalho, F Silva
24º Encontro Português de Computação Gráfica e Interação, 123-126, 2017
122017
Doodle games: análise da marca mutante jogável da Google
BJA CARVALHO
Universidade Federal de Pernambuco, 2014
82014
Interactive doodles: a comparative analysis of the usability and playability of google trademark games between 2010 and 2012
BJA de Carvalho, MM Soares, AMM das Neves, RP Medeiros
Design, User Experience, and Usability. Health, Learning, Playing, Cultural …, 2013
82013
Newsgames: Gameplay and usability in simulation games
C Teixeira, B Carvalho, J Agra, V Martins, A Lins, MM Soares, A Neves
Design, User Experience, and Usability: Interactive Experience Design: 4th …, 2015
72015
Doodle e a comunicação imersa no design da marca
BJA de Carvalho, FHS Santos
Razón y Palabra, 2012
62012
Gamificação: vivendo através de conceitos de jogos
B CARVALHO
Jogos Digitais Unicap 27, 2009
62009
Doctor Who: Legacy, an Analysis of Usability and Playability of a Multi-platform Game
R Raffaele, R Alencar, I Júnior, B Colley, G Pontes, B Carvalho, ...
Design, User Experience, and Usability: Interactive Experience Design: 4th …, 2015
52015
The state of the art in virtual reality applied to digital games: a literature review
B Carvalho, M Soares, A Neves, G Soares, A Lins
5th International Conference on Applied Human Factors and Ergonomics AHFE 3, 2014
52014
Usabilility and gameplay in newsgames: a comparative analysis of the genre of documentary published in Brazilian news portals
C Teixeira, B Carvalho, M Soares, A Neves, A Lins, J Agra, V Martins, ...
Procedia Manufacturing 3, 6060-6067, 2015
42015
Doctor Who: uma análise de interface do doodle jogável da Google
BJA de Carvalho, AMM das Neves, CPP Teixeira, VF Martins
Linguagens Gráficas 1 (1), 70-84, 2014
42014
Aspectos Fotográficos na Construção de Marcas: estratégias de aproximação com o consumidor
M Campos, C Teixeira, B Carvalho
II Congresso Internacional de Marcas/Branding: conexões e experiências, 277, 2015
32015
UNICAP virtual: User experience for a VR application in Brazilian University
CS Falcão, B Carvalho
Human Systems Engineering and Design: Proceedings of the 1st International …, 2019
22019
Game Design Creative Industry: An Overview of the Porto Digital Project in Brazil
CP Teixeira, BJ Carvalho, AJC Lins, C Falcao, CA Souza, CV Monteiro
Advances in Human Factors in Wearable Technologies and Game Design …, 2018
12018
Ads-on Games and Fake Brands: Interactions, Commercials and Playful Branding
H Elias, E Filgueiras, B Carvalho
Design, User Experience, and Usability: Interactive Experience Design: 4th …, 2015
12015
The State of the Art in Virtual Reality Applied to Digital Games: A Literature
B Carvalho, M Soares, A Neves, G Soares, A Lins
Advances in Ergonomics In Design, Usability & Special Populations: Part I 16 …, 2022
2022
Doodle game "Ilha dos Campeões": Jogos como ferramentas de comunicação
CDAF ALVES, BJA CARVALHO, L PINHEIRO, R RAFAELLE
14º Congresso Brasileiro de Pesquisa e Desenvolvimento em Design, 2060-2081, 2022
2022
E A TENDÊNCIA SLOW CONTENT NA PLATAFORMA INSTAGRAM
R MELO, BJA CARVALHO
BRANDTRENDS JOURNAL 22, 93-108, 2022
2022
MC DONALD'S E O PÚBLICO GAMER: ENGAJAMENTO DA 1° LOJA FUNCIONAL EM AMBIENTE VIRTUAL
RDH PIMENTA, B CARVALHO, MRP ARAUJO
BRANDTRENDS JOURNAL 22, 2022
2022
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Cikkek 1–20