Paolo Burelli
Paolo Burelli
Associate Professor
Verified email at - Homepage
Cited by
Cited by
Haptic feedback for enhancing realism of walking simulations
L Turchet, P Burelli, S Serafin
IEEE transactions on haptics 6 (1), 35-45, 2012
Virtual camera composition with particle swarm optimization
P Burelli, L Di Gaspero, A Ermetici, R Ranon
International symposium on smart graphics, 130-141, 2008
Dynamic Artificial Fields for Autonomous Camera Control
P Burelli, A Jhala
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2009
Towards adaptive virtual camera control in computer games
P Burelli, GN Yannakakis
International symposium on Smart Graphics, 25-36, 2011
Combining local and global optimisation for virtual camera control
P Burelli, GN Yannakakis
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
Global search for occlusion minimisation in virtual camera control
P Burelli, GN Yannakakis
IEEE Congress on Evolutionary Computation, 1-8, 2010
Diversified virtual camera composition
M Preuss, P Burelli, GN Yannakakis
European Conference on the Applications of Evolutionary Computation, 265-274, 2012
Virtual cinematography in games: investigating the impact on player experience
P Burelli
Foundations of Digital Games: The 8th International Conference on the …, 2013
Adapting virtual camera behaviour through player modelling
P Burelli, GN Yannakakis
User Modeling and User-Adapted Interaction 25 (2), 155-183, 2015
Modelling virtual camera behaviour through player gaze
A Picardi, P Burelli, GN Yannakakis
Proceedings of the 6th international conference on foundations of digital …, 2011
Combining sequential and aggregated data for churn prediction in casual freemium games
JT Kristensen, P Burelli
2019 IEEE Conference on Games (CoG), 1-8, 2019
Predicting customer lifetime value in free-to-play games
P Burelli
Data analytics applications in gaming and entertainment, 79-107, 2019
Storytelling in serious games
A Kampa, S Haake, P Burelli
Entertainment Computing and Serious Games, 521-539, 2016
Interactive virtual cinematography
P Burelli
IT University Copenhagen, 2012
Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning
JT Kristensen, A Valdivia, P Burelli
2020 IEEE Conference on Games (CoG), 636-639, 2020
Non-invasive Player Experience Estimation from Body Motion and Game Context
P Burelli, G Triantafyllidis, I Patras
IEEE Conference on Computational Intelligence and Games, 2014
Game Cinematography: From Camera Control to Player Emotions
P Burelli
Emotion in Games, 181-195, 2016
Strategies for using proximal policy optimization in mobile puzzle games
JT Kristensen, P Burelli
International conference on the foundations of digital games, 1-10, 2020
Creating user stereotypes for persona development from qualitative data through semi-automatic subspace clustering
D Korsgaard, T Bjørner, PK Sørensen, P Burelli
User Modeling and User-Adapted Interaction 30 (1), 81-125, 2020
Connecting the dots: Quantifying the narrative experience in interactive media
HJ Hannesson, T Reimann-Andersen, P Burelli, LE Bruni
International Conference on Interactive Digital Storytelling, 189-201, 2015
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