Laszlo Szirmay-Kalos
Title
Cited by
Cited by
Year
A simple and robust mutation strategy for the metropolis light transport algorithm
C Kelemen, L Szirmay‐Kalos, G Antal, F Csonka
Computer Graphics Forum 21 (3), 531-540, 2002
1702002
Approximate ray‐tracing on the GPU with distance impostors
L Szirmay‐Kalos, B Aszódi, I Lazányi, M Premecz
Computer graphics forum 24 (3), 695-704, 2005
1512005
Displacement Mapping on the GPU—State of the Art
L Szirmay‐Kalos, T Umenhoffer
Computer Graphics Forum 27 (6), 1567-1592, 2008
1472008
A microfacet based coupled specular-matte BRDF model with importance sampling
C Kelemen, L Szirmay-Kalos
Eurographics short presentations 25, 34, 2001
882001
Compact metallic reflectance models
L Neumann, A Neumannn, L Szirmay‐Kalos
Computer Graphics Forum 18 (3), 161-172, 1999
841999
Monte carlo volume rendering
B CSEBFALVI, L SZIRMAY-KALOS.
Proceedings of the 14th IEEE Visualization 2003 (VIS'03) 3, 2003
812003
Monte carlo volume rendering
B Csébfalvi, L Szirmay-Kalos
Proceedings of the 14th IEEE Visualization 2003 (VIS'03), 59, 2003
802003
Theory of three-dimensional computer graphics
L Szirmay-Kalos
741995
Theory of three-dimensional computer graphics
L Szirmay-Kalos, G Marton, B Dobos, T Horvath, P Risztics, E Kovacs
Akadémiai Kiadó, 1995
741995
Monte-carlo methods in global illumination
SK László
Institute of Compute Graphics, Technische Universität Wien, 1999
681999
On the efficiency of ray-shooting acceleration schemes
L Szirmay-Kalos, V Havran, B Balázs, L Szécsi
Proceedings of the 18th spring conference on Computer graphics, 97-106, 2002
642002
An anisotropic BRDF model for fitting and Monte Carlo rendering
M Kurt, L Szirmay-Kalos, J Křivánek
ACM SIGGRAPH Computer Graphics 44 (1), 1-15, 2010
612010
Worst-case versus average case complexity of ray-shooting
L Szirmay-Kalos, G Márton
Computing 61 (2), 103-131, 1998
601998
Free path sampling in high resolution inhomogeneous participating media
L Szirmay‐Kalos, B Tóth, M Magdics
Computer Graphics Forum 30 (1), 85-97, 2011
582011
Global ray-bundle tracing with hardware acceleration
L Szirmay-Kalos, W Purgathofer
Rendering Techniques’ 98, 247-258, 1998
551998
Stochastic Iteration for Non‐diffuse Global Illumination
L Szirmay‐Kalos
Computer Graphics Forum 18 (3), 233-244, 1999
511999
An Analysis of Quasi‐Monte Carlo Integration Applied to the Transillumination Radiosity Method
L Szirmay‐Kalos, T Fóris, L Neumann, B Csébfalvi
Computer Graphics Forum 16 (3), C271-C281, 1997
481997
Volumetric ambient occlusion for real-time rendering and games
L Szirmay-Kalos, T Umenhoffer, B Tóth, L Szécsi, M Sbert
IEEE Computer Graphics and Applications 30 (1), 70-79, 2009
422009
Háromdimenziós grafika, animáció és játékfejlesztés
L Szirmay-Kalos, G Antal, F Csonka
ComputerBooks, Budapest, 2003
40*2003
GPU-based techniques for global illumination effects
L Szirmay-Kalos, L Szécsi, M Sbert
Synthesis Lectures on Computer Graphics and Animation 2 (1), 1-275, 2008
382008
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Articles 1–20