Your gameplay says it all: Modelling motivation in tom clancy’s the division D Melhart, A Azadvar, A Canossa, A Liapis, GN Yannakakis 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 36 | 2019 |
PAGAN: Video affect annotation made easy D Melhart, A Liapis, GN Yannakakis 2019 8th International Conference on Affective Computing and Intelligent …, 2019 | 21 | 2019 |
A study on affect model validity: Nominal vs ordinal labels D Melhart, K Sfikas, G Giannakakis, GYA Liapis Workshop on Artificial Intelligence in Affective Computing, 27-34, 2020 | 13 | 2020 |
Towards a Comprehensive Model of Mediating Frustration in Videogames D Melhart Game Studies 18 (1), 2018 | 13 | 2018 |
Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch D Melhart, D Gravina, GN Yannakakis International Conference on the Foundations of Digital Games, 1-10, 2020 | 10 | 2020 |
The Affect Game AnnotatIoN (AGAIN) dataset D Melhart, A Liapis, GN Yannakakis arXiv preprint arXiv:2104.02643, 2021 | 8 | 2021 |
I feel i feel you: A theory of mind experiment in games D Melhart, GN Yannakakis, A Liapis KI-Künstliche Intelligenz 34 (1), 45-55, 2020 | 8 | 2020 |
Towards general models of player experience: A study within genres D Melhart, A Liapis, GN Yannakakis 2021 IEEE Conference on Games (CoG), 01-08, 2021 | 4 | 2021 |
Pyplt: Python preference learning toolbox E Camilleri, GN Yannakakis, D Melhart, A Liapis 2019 8th International Conference on Affective Computing and Intelligent …, 2019 | 3 | 2019 |
An Experiment on Game Facet Combination\ RP Prager, L Troost, S Brüggenjürgen, D Melhart, G Yannakakis, ... 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 2 | 2019 |
PAGAN: Platform for Audiovisual General-purpose ANnotation D Melhart, A Liapis, GN Yannakakis | 2* | |
Trace it like you believe it: Time-continuous believability prediction C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana 2021 9th International Conference on Affective Computing and Intelligent …, 2021 | 1 | 2021 |
User experience modeling for gaming applications GN Yannakakis, CH Pedersen, D Melhart, L Henriksen US Patent App. 16/820,146, 2020 | 1 | 2020 |
Investigating gaze interaction to support children’s gameplay S Papavlasopoulou, K Sharma, D Melhart, J Schellekens, S Lee-Cultura, ... International Journal of Child-Computer Interaction 30, 100349, 2021 | | 2021 |
Discrete versus Ordinal Time-Continuous Believability Assessment C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana 2021 9th International Conference on Affective Computing and Intelligent …, 2021 | | 2021 |
Privileged Information for Modeling Affect In The Wild K Makantasis, D Melhart, A Liapis, GN Yannakakis 2021 9th International Conference on Affective Computing and Intelligent …, 2021 | | 2021 |
The anatomy of gameplay: general affect prediction across games and genres D Melhart University of Malta, 2021 | | 2021 |
The Infectious Aesthetic of Zombies: An Exploration of Zombie Narratives and Unit Operations of Zombies in Videogames D Melhart, HP Jiwandono Acta Ludologica 1 (1), 28-40, 2018 | | 2018 |
Frustration and Adaptation: Orientational Shifts in Motivation D Melhárt | | 2016 |