Digital game‐based learning once removed: Teaching teachers K Becker British Journal of Educational Technology 38 (3), 478-488, 2007 | 447 | 2007 |
Games and simulations in online learning: research and development frameworks: research and development frameworks D Gibson, C Aldrich, M Prensky IGI Global, 2006 | 294 | 2006 |
Teaching with games: The Minesweeper and Asteroids experience. K Becker | 229 | 2001 |
Pedagogy in commercial videos K Becker Games and simulations in online learning: Research and development …, 2007 | 215 | 2007 |
Choosing and using digital games in the classroom K Becker, Becker, James Springer, 2017 | 159 | 2017 |
Games: Purpose and potential in education CT Miller Springer Science & Business Media, 2008 | 137 | 2008 |
How are games educational? Learning theories embodied in games K Becker | 116 | 2005 |
Games for learning: are schools ready for what's to come? K Becker, DM Jacobsen University of Calgary, 2005 | 93 | 2005 |
The guide to computer simulations and games K Becker, JR Parker, K McNulty Wiley Pub., Incorporated, 2011 | 87 | 2011 |
Video game pedagogy: Good games= good pedagogy K Becker Games: Purpose and potential in education, 73-125, 2009 | 85 | 2009 |
What’s the difference between gamification, serious games, educational games, and game-based learning K Becker Academia Letters 209, 1-4, 2021 | 79 | 2021 |
The invention of good games: Understanding learning design in commercial videogames K Becker | 74 | 2008 |
Distinctions between games and learning: A review of current literature on games in education K Becker Gaming and cognition: Theories and practice from the learning sciences, 22-54, 2010 | 58 | 2010 |
The magic bullet: A tool for assessing and evaluating learning potential in games K Becker International Journal of Game-Based Learning (IJGBL) 1 (1), 19-31, 2011 | 55 | 2011 |
Grading programming assignments using rubrics K Becker Proceedings of the 8th annual conference on Innovation and technology in …, 2003 | 53 | 2003 |
Gamification in the classroom: Old wine in new badges K Becker, S Nicholson Learning, education and games 61, 61-85, 2016 | 44 | 2016 |
The clark-kozma debate in the 21-st century K Becker Canadian Network for Innovation in Education, 2010 | 43 | 2010 |
Games and learning styles K Becker | 42 | 2005 |
Wicked ID: Conceptual Framework for Considering Instructional Design as a Wicked Problem. K Becker Canadian Journal of learning and technology 33 (1), n1, 2007 | 39 | 2007 |
A simulation primer K Becker, JR Parker Digital simulations for improving education: Learning through artificial …, 2009 | 28 | 2009 |