Phil Lopes
Phil Lopes
Assistant Professor at the Universidade Lusofona
Verified email at ulusofona.pt - Homepage
Title
Cited by
Cited by
Year
Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativity
A Liapis, GN Yannakakis, C Alexopoulos, P Lopes
DCE, 2016
572016
Ranktrace: Relative and unbounded affect annotation
P Lopes, GN Yannakakis, A Liapis
2017 Seventh International Conference on Affective Computing and Intelligent …, 2017
332017
Sonancia: Sonification of procedurally generated game levels
P Lopes, A Liapis, GN Yannakakis
ICCC, 2015
302015
The geometry friends game AI competition
R Prada, P Lopes, J Catarino, J Quitério, FS Melo
2015 IEEE conference on computational intelligence and games (CIG), 431-438, 2015
262015
Targeting horror via level and soundscape generation
P Lopes, A Liapis, GN Yannakakis
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
222015
Modelling affect for horror soundscapes
P Lopes, A Liapis, GN Yannakakis
IEEE Transactions on Affective Computing 10 (2), 209-222, 2017
192017
Framing tension for game generation
P Lopes, A Liapis, GN Yannakakis
ICCC, 2016
162016
Interweaving story coherence and player creativity through story-making games
MP Eladhari, PL Lopes, GN Yannakakis
International Conference on Interactive Digital Storytelling, 73-80, 2014
92014
Towards a better gold standard: Denoising and modelling continuous emotion annotations based on feature agglomeration and outlier regularisation
C Wang, P Lopes, T Pun, G Chanel
Proceedings of the 2018 on Audio/Visual Emotion Challenge and Workshop, 73-81, 2018
62018
One for all, all for one: Agents with social identities
J Dimas, P Lopes, R Prada
Proceedings of the Annual Meeting of the Cognitive Science Society 35 (35), 2013
62013
User evaluation of affective dynamic difficulty adjustment based on physiological deep learning
G Chanel, P Lopes
International Conference on Human-Computer Interaction, 3-23, 2020
52020
On the influence of the supine posture on simulation sickness in virtual reality
J Marengo, P Lopes, R Boulic
2019 IEEE Conference on Games (CoG), 1-8, 2019
42019
Investigating collaborative creativity via machine-mediated game blending
P Lopes, GN Yannakakis
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
42014
Impact of Visual and Sound Orchestration on physiological arousal and tension in a horror game
S Graja, P Lopes, G Chanel
IEEE Transactions on Games, 2020
32020
Exploring blink-rate behaviors for cybersickness detection in VR
P Lopes, N Tian, R Boulic
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020
32020
Sonancia: A multi-faceted generator for horror
P Lopes, A Liapis, GN Yannakakis
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-2, 2016
32016
The C2create authoring tool: Fostering creativity via game asset creation
P Lopes, A Liapis, GN Yannakakis
2014 IEEE Conference on Computational Intelligence and Games, 1-2, 2014
32014
Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR
P Lopes, N Tian, R Boulic
Motion, Interaction and Games, 1-10, 2020
22020
On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Supine Posture
N Tian, R Clément, P Lopes, R Boulic
2020 IEEE Conference on Games (CoG), 359-366, 2020
22020
Social identity bias in agents rational decision
J Dimas, P Lopes, G Pereira, G Preto, P Santos, R Prada
Intelligent Virtual Agents, 460, 2013
12013
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