A survey on procedural modelling for virtual worlds RM Smelik, T Tutenel, R Bidarra, B Benes Computer graphics forum 33 (6), 31-50, 2014 | 408 | 2014 |
A survey of procedural methods for terrain modelling RM Smelik, KJ De Kraker, T Tutenel, R Bidarra, SA Groenewegen Proceedings of the CASA workshop on 3D advanced media in gaming and …, 2009 | 189 | 2009 |
A declarative approach to procedural modeling of virtual worlds RM Smelik, T Tutenel, KJ de Kraker, R Bidarra Computers & Graphics 35 (2), 352-363, 2010 | 175 | 2010 |
The role of semantics in games and simulations T Tutenel, R Bidarra, RM Smelik, KJD Kraker Computers in Entertainment (CIE) 6 (4), 1-35, 2008 | 124 | 2008 |
Integrating procedural generation and manual editing of virtual worlds R Smelik, T Tutenel, KJ De Kraker, R Bidarra Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-8, 2010 | 115 | 2010 |
Rule-based layout solving and its application to procedural interior generation T Tutenel, R Bidarra, RM Smelik, KJ De Kraker CASA workshop on 3D advanced media in gaming and simulation, 2009 | 94 | 2009 |
An interactive simulation and visualization tool for flood analysis usable for practitioners JG Leskens, C Kehl, T Tutenel, T Kol, G Haan, G Stelling, E Eisemann Mitigation and adaptation strategies for global change 22, 307-324, 2017 | 87 | 2017 |
A constrained growth method for procedural floor plan generation R Lopes, T Tutenel, RM Smelik, KJ De Kraker, R Bidarra Proc. 11th Int. Conf. Intell. Games Simul, 13-20, 2010 | 74 | 2010 |
Generating Consistent Buildings: a Semantic Approach for Integrating Procedural Techniques T Tutenel, R Smelik, R Lopes, K de Kraker, R Bidarra Computational Intelligence and AI in Games, IEEE Transactions on 3 (3), 274-288, 2011 | 64 | 2011 |
Declarative terrain modeling for military training games RM Smelik, T Tutenel, KJ De Kraker, R Bidarra International journal of computer games technology 2010 (1), 360458, 2010 | 60 | 2010 |
Using semantics to improve the design of game worlds T Tutenel, R Smelik, R Bidarra, KJ de Kraker Proceedings of the AAAI Conference on Artificial Intelligence and …, 2009 | 55 | 2009 |
Designing Semantic Game Worlds J Kessing, T Tutenel, R Bidarra Proceedings of PCG 2012 - workshop on Procedural Content Generation for …, 2012 | 51 | 2012 |
A proposal for a procedural terrain modelling framework RM Smelik, T Tutenel, KJ de Kraker, R Bidarra EGVE (Posters), 2008 | 47 | 2008 |
Interactive creation of virtual worlds using procedural sketching RM Smelik, T Tutenel, KJ de Kraker, R Bidarra Proceedings of Eurographics 2010 - Short papers, 3-7 May, Norrköping, Sweden, 2010 | 41 | 2010 |
Using gameplay semantics to procedurally generate player-matching game worlds R Lopes, T Tutenel, R Bidarra Proceedings of PCG 2012 - workshop on Procedural Content Generation for …, 2012 | 25 | 2012 |
Services in game worlds: A semantic approach to improve object interaction J Kessing, T Tutenel, R Bidarra IFIP Lecture Notes in Computer Science (LNCS) 5709 (5709), 276-281, 2009 | 25 | 2009 |
Integrating semantics and procedural generation: key enabling factors for declarative modeling of virtual worlds R Bidarra, KJ de Kraker, RM Smelik, T Tutenel Proceedings of the FOCUS K3D Conference on Semantic 3D Media and Content, 51-55, 2010 | 21 | 2010 |
The increasing role of semantics in object modeling WF Bronsvoort, R Bidarra, HA van der Meiden, T Tutenel Computer-Aided Design and Applications 7 (3), 431-440, 2010 | 17 | 2010 |
A semantic scene description language for procedural layout solving problems T Tutenel, RM Smelik, R Bidarra, KJ de Kraker Proceedings of AIIDE 2010 - 6th Conference on Artificial Intelligence and …, 2010 | 15 | 2010 |
Procedural filters for customization of virtual worlds T Tutenel, R Van Der Linden, M Kraus, B Bollen, R Bidarra Proceedings of the 2nd International Workshop on Procedural Content …, 2011 | 11 | 2011 |