Jennifer R Whitson
Jennifer R Whitson
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Cited by
Cited by
Gaming the quantified self
JR Whitson
Surveillance & Society 11 (1/2), 163-176, 2013
Foucault’s fitbit: Governance and gamification
JR Whitson
The gameful world: Approaches, issues, applications, 339-58, 2014
Identity theft and the care of the virtual self
JR Whitson, KD Haggerty
Economy and Society 37 (4), 572-594, 2008
Once more with feeling: Game design patterns for learning in the affective domain
C Dormann, JR Whitson, M Neuvians
Games and Culture 8 (4), 215-237, 2013
Megabooth: The cultural intermediation of indie games
F Parker, JR Whitson, B Simon
New Media & Society 20 (5), 1953-1972, 2018
The Missing Producer: Rethinking indie cultural production in terms of entrepreneurship, relational labour, and sustainability
JR Whitson, B Simon, F Parker
European Journal of Cultural Studies 24 (2), 606-627, 2021
The'console ship is sinking'and what this means for indies
J Whitson
Loading... 7 (11), 2013
Gamifying research: Strategies, opportunities, challenges, ethics
S Deterding, A Canossa, C Harteveld, S Cooper, LE Nacke, JR Whitson
Proceedings of the 33rd annual acm conference extended abstracts on human …, 2015
Game design by numbers: Instrumental play and the quantitative shift in the digital game industry
JR Whitson
Carleton University, 2013
Neo-immersion: Awareness and engagement in gameplay
J Whitson, C Eaket, B Greenspan, MQ Tran, N King
Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008
The new spirit of capitalism in the game industry
JR Whitson
Television & New Media 20 (8), 789-801, 2019
Social gaming for change: Facebook unleashed
JR Whitson, C Dormann
First Monday, 2011
Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools
JR Whitson
new media & society 20 (7), 2315-2332, 2018
Game studies meets surveillance studies at the edge of digital culture: An introduction to a special issue on surveillance, games and play
JR Whitson, B Simon
Surveillance & Society 12 (3), 309-319, 2014
What Can We Learn from Studio Studies Ethnographies? A ‘messy’account of game development materiality, learning, and expertise
JR Whitson
Games and Culture, 2018
Second Life and governing deviance in virtual worlds
J Whitson, A Doyle
Technocrime, 111-134, 2013
Surveillance and democracy in the digital enclosure
JR Whitson
Surveillance and democracy, 247-262, 2010
FCJ-106 Rule Making and Rule Breaking: Game Development and the Governance of Emergent Behaviour
JR Whitson
The Fibreculture Journal, 2010
A Report on Camera Surveillance in Canada: Part one
Surveillance Camera Awareness Network (SCAN), W Deisman
SCAN, 2009
Whether to play or preserve the past?: Creating The Forgotten Worker Quest.
B Greenspan, JR Whitson
FDG, 298-305, 2013
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