Christoffer Holmgård
Christoffer Holmgård
modl.ai
Verified email at holmgard.org - Homepage
Title
Cited by
Cited by
Year
Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
2392018
Automated playtesting with procedural personas through MCTS with evolved heuristics
C Holmgård, MC Green, A Liapis, J Togelius
IEEE Transactions on Games 11 (4), 352-362, 2018
732018
Evolving personas for player decision modeling
C Holmgård, A Liapis, J Togelius, GN Yannakakis
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
722014
Autoencoders for level generation, repair, and recognition
R Jain, A Isaksen, C Holmgård, J Togelius
Proceedings of the ICCC workshop on computational creativity and games, 9, 2016
682016
Procedural personas as critics for dungeon generation
A Liapis, C Holmgård, GN Yannakakis, J Togelius
European Conference on the Applications of Evolutionary Computation, 331-343, 2015
502015
The reliability and validity of the Danish Draft Board Cognitive Ability Test: Børge Prien’s Prøve
TW TEASDALE, PVW HARTMANN, CH PEDERSEN, M Bertelsen
Scandinavian journal of psychology 52 (2), 126-130, 2011
492011
Generative agents for player decision modeling in games
C Holmgard, A Liapis, J Togelius, GN Yannakakis
Foundations of Digital Games, 2014
382014
Portfolio online evolution in StarCraft
C Wang, P Chen, Y Li, C Holmgård, J Togelius
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
292016
Stress detection for ptsd via the startlemart game
C Holmgård, GN Yannakakis, KI Karstoft, HS Andersen
2013 Humaine Association Conference on Affective Computing and Intelligent …, 2013
292013
Personas versus clones for player decision modeling
C Holmgård, A Liapis, J Togelius, GN Yannakakis
International Conference on Entertainment Computing, 159-166, 2014
242014
Multimodal ptsd characterization via the startlemart game
C Holmgård, GN Yannakakis, HP Martínez, KI Karstoft, HS Andersen
Journal on Multimodal User Interfaces 9 (1), 3-15, 2015
212015
Predicting resource locations in game maps using deep convolutional neural networks
S Lee, A Isaksen, C Holmgård, J Togelius
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
182016
Monte-carlo tree search for persona based player modeling
C Holmgård, A Liapis, J Togelius, GN Yannakakis
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
182015
To rank or to classify? Annotating stress for reliable PTSD profiling
C Holmgård, GN Yannakakis, HP Martinez, KI Karstoft
2015 International Conference on Affective Computing and Intelligent …, 2015
142015
Mechanics automatically recognized via interactive observation: Jumping
A Summerville, J Osborn, C Holmgård, DW Zhang
Proceedings of the 12th International Conference on the Foundations of …, 2017
132017
Evolving models of player decision making: Personas versus clones
C Holmgård, A Liapis, J Togelius, GN Yannakakis
Entertainment Computing 16, 95-104, 2016
132016
Decision making styles as deviation from rational action: A super mario case study
C Holmgård, J Togelius, GN Yannakakis
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference, 2013
122013
Serious games for teaching conflict resolution: modeling conflict dynamics
YG Cheong, R Khaled, C Holmgȧrd, GN Yannakakis
Conflict and multimodal communication, 449-475, 2015
112015
You Say Jump, I Say How High? Operationalising the Game Feel of Jumping.
M Fasterholdt, M Pichlmair, C Holmgård
DiGRA/FDG, 2016
102016
Characterising score distributions in dice games
A Isaksen, C Holmgård, J Togelius, A Nealen
Game and Puzzle Design 2 (1), 14, 2016
102016
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