Comparing the Performance of an Immersive Virtual Reality and Traditional Desktop Cultural Game. B An, F Matteo, M Epstein, DE Brown CHIRA, 54-61, 2018 | 22 | 2018 |
The evaluation of a serious game to improve cross-cultural competence B An, D Brown, S Guerlain IEEE Transactions on Learning Technologies 12 (3), 429-441, 2019 | 10 | 2019 |
Investigating the effectiveness of virtual reality for cross-cultural competency training SIEDS 2018 M Sheridan, B An, D Brown, M Bolger, M Epstein, F Matteo, R Semunegus, ... 2018 systems and information engineering design symposium (sieds), 53-57, 2018 | 5 | 2018 |
Exploring gaze behavior to assess performance in digital game-based learning systems B An, I Kim, E Pakdamanian, DE Brown 2018 winter simulation conference (WSC), 2447-2458, 2018 | 4 | 2018 |
The SIMPLE Methodology for Developing and Evaluating Cross-Cultural Virtual Training C Bayer, J Jella, A Kapoor, M Robert, H Murdoch, H Woodruff, B An, ... Systems and Information Engineering Design Symposium (SIEDS), 2017, 2017 | 4 | 2017 |
Cultural dimension theory based simulations for us army personnel B An, DE Brown, RM Hazell, P Grazaitis Social, Cultural, and Behavioral Modeling: 10th International Conference …, 2017 | 2 | 2017 |