Serious games evaluation: processes, models, and concepts K Emmerich, M Bockholt Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016 | 54 | 2016 |
Operationalization and measurement of evaluation constructs K Emmerich, N Bogacheva, M Bockholt, V Wendel Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016 | 24 | 2016 |
Towards a process-driven network analysis M Bockholt, KA Zweig Applied Network Science 5, 1-34, 2020 | 10 | 2020 |
Why is this so hard? Insights from the state space of a simple board game M Bockholt, KA Zweig Serious Games: First Joint International Conference, JCSG 2015, Huddersfield …, 2015 | 7 | 2015 |
Process-driven betweenness centrality measures M Bockholt, KA Zweig Network Intelligence Meets User Centered Social Media Networks 4, 17-33, 2018 | 6 | 2018 |
A systematic evaluation of assumptions in centrality measures by empirical flow data M Bockholt, KA Zweig Social Network Analysis and Mining 11 (1), 25, 2021 | 5 | 2021 |
Why we need a process-driven network analysis M Bockholt, KA Zweig Complex Networks and Their Applications VIII: Volume 2 Proceedings of the …, 2020 | 5 | 2020 |
Clustering of paths in complex networks M Bockholt, KA Zweig International Workshop on Complex Networks and their Applications, 183-195, 2016 | 4 | 2016 |
Analysis of human problem solving drafts: a methodological approach on the example of Rush Hour. M Bockholt, O Peters, S Narciss, KA Zweig CogSci, 2018 | 3 | 2018 |
Analysis of network flows in complex networks M Bockholt Technische Universität Kaiserslautern, 2021 | | 2021 |
A graph theoretical approach for exploring a board game's complexity. M Bockholt, G Reinelt, K Zweig Informatiktage, 73-76, 2014 | | 2014 |