Awareness of risk factors for digital game addiction: interviewing players and counselors J Kneer, D Rieger, JD Ivory, C Ferguson International Journal of Mental Health and Addiction 12, 585-599, 2014 | 118 | 2014 |
The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment D Rieger, T Wulf, J Kneer, L Frischlich, G Bente Computers in Human Behavior 39, 281-286, 2014 | 117 | 2014 |
Preservice teachers’ implicit attitudes toward students with and without immigration background: A pilot study S Glock, J Kneer, C Kovacs Studies in educational evaluation 39 (4), 204-210, 2013 | 94 | 2013 |
Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal J Kneer, M Elson, F Knapp Computers in human behavior 54, 142-148, 2016 | 89 | 2016 |
Eating ghosts: The underlying mechanisms of mood repair via interactive and noninteractive media. D Rieger, L Frischlich, T Wulf, G Bente, J Kneer Psychology of Popular Media Culture 4 (2), 138, 2015 | 81 | 2015 |
Escaping in digital games: The relationship between playing motives and addictive tendencies in males J Kneer, S Glock Computers in Human Behavior 29 (4), 1415-1420, 2013 | 79 | 2013 |
Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression. M Elson, J Breuer, J Van Looy, J Kneer, T Quandt Psychology of Popular Media Culture 4 (2), 112, 2015 | 76 | 2015 |
Are deterrent pictures effective? The impact of warning labels on cognitive dissonance in smokers S Glock, J Kneer Applied Psychology: Health and Well‐Being 1 (3), 356-373, 2009 | 60 | 2009 |
Urban influencers: An analysis of urban identity in YouTube content of local social media influencers in a super-diverse city AK Van Eldik, J Kneer, RO Lutkenhaus, J Jansz Frontiers in psychology 10, 496400, 2019 | 47 | 2019 |
The memory remains: How heavy metal fans buffer against the fear of death. J Kneer, D Rieger Psychology of Popular Media Culture 5 (3), 258, 2016 | 43 | 2016 |
Are digital games perceived as fun or danger? Supporting and suppressing different game-related concepts J Kneer, S Glock, S Beskes, G Bente Cyberpsychology, Behavior, and Social Networking 15 (11), 604-609, 2012 | 41 | 2012 |
Problematic game play: The diagnostic value of playing motives, passion, and playing time in men J Kneer, D Rieger Behavioral Sciences 5 (2), 203-213, 2015 | 37 | 2015 |
Fast and not Furious? J Kneer, S Glock, D Rieger Social Psychology, 2012 | 37 | 2012 |
Game over? The impact of knowledge about violent digital games on the activation of aggression-related concepts S Glock, J Kneer Journal of Media Psychology 21 (4), 151-160, 2009 | 37 | 2009 |
Urban & online: Social media use among adolescents and sense of belonging to a super-diverse city A van Eldik, J Kneer, J Jansz Media and Communication 7 (2), 242-253, 2019 | 32 | 2019 |
Defending the doomed: Implicit strategies concerning protection of first-person shooter games J Kneer, D Munko, S Glock, G Bente Cyberpsychology, Behavior, and Social Networking 15 (5), 251-256, 2012 | 32 | 2012 |
With a little help from my friends: Peer coaching for refugee adolescents and the role of social media J Kneer, A van Eldik, J Jansz, S Eischeid, M Usta Media and Communication 7 (2), 264-274, 2019 | 21 | 2019 |
Not only for the (tom) boys: Gender variables as predictors for playing motivations, passion, and addiction for MMORPGs J Kneer, S Franken, S Reich Simulation & Gaming 50 (1), 44-61, 2019 | 20 | 2019 |
Vicarious belongingness J Kneer, I Hemme, G Bente Journal of Media Psychology, 2011 | 20 | 2011 |
You could have just asked: The perception of motivations to play violent video games J Kneer, R Jacobs, C Ferguson Simulation and Gaming 6 (2), 2018 | 12 | 2018 |