Neuro-fuzzy and soft computing-a computational approach to learning and machine intelligence [Book Review] JSR Jang, CT Sun, E Mizutani IEEE Transactions on automatic control 42 (10), 1482-1484, 1997 | 13109 | 1997 |
Neuro-fuzzy modeling and control JSR Jang, CT Sun Proceedings of the IEEE 83 (3), 378-406, 1995 | 3443 | 1995 |
Functional equivalence between radial basis function networks and fuzzy inference systems JSR Jang, CT Sun IEEE transactions on Neural Networks 4 (1), 156-159, 1993 | 1344 | 1993 |
Game reward systems: Gaming experiences and social meanings. H Wang, CT Sun DiGRA conference 114, 2011 | 386 | 2011 |
Rule-base structure identification in an adaptive-network-based fuzzy inference system CT Sun IEEE Transactions on Fuzzy Systems 2 (1), 64-73, 1994 | 320 | 1994 |
A neuro-fuzzy classifier and its applications CT Sun, JS Jang [Proceedings 1993] Second IEEE International Conference on Fuzzy Systems, 94-98, 1993 | 208 | 1993 |
DIANA: A computer-supported heterogeneous grouping system for teachers to conduct successful small learning groups DY Wang, SSJ Lin, CT Sun Computers in Human Behavior 23 (4), 1997-2010, 2007 | 182 | 2007 |
Neuro-fuzzy and soft computing-a computational approach to learning and machine intelligence JSR Jang, CT Sun, E Mizutani, YC Ho Proceedings of the IEEE 86 (3), 600-603, 1998 | 179 | 1998 |
Cash trade in free-to-play online games H Lin, CT Sun Games and Culture 6 (3), 270-287, 2011 | 157 | 2011 |
Player guild dynamics and evolution in massively multiplayer online games CH Chen, CT Sun, J Hsieh CyberPsychology & Behavior 11 (3), 293-301, 2008 | 155 | 2008 |
Toward the human–robot co-existence society: On safety intelligence for next generation robots YH Weng, CH Chen, CT Sun International Journal of Social Robotics 1, 267-282, 2009 | 143 | 2009 |
Simulating SARS: Small-world epidemiological modeling and public health policy assessments CY Huang, CT Sun, JL Hsieh, H Lin Journal of Artificial Societies and Social Simulation 7 (4), 2004 | 138 | 2004 |
Neuro-fuzzy and soft computing E Mizutani, JSR Jang, CT Sun Eastern Economy Edition, 1997 | 138 | 1997 |
Building a player strategy model by analyzing replays of real-time strategy games JL Hsieh, CT Sun 2008 IEEE International Joint Conference on Neural Networks (IEEE World …, 2008 | 136 | 2008 |
Predicting chaotic time series with fuzzy if-then rules JSR Jang, CT Sun [Proceedings 1993] Second IEEE International Conference on Fuzzy Systems …, 1993 | 120 | 1993 |
Cash trade within the magic circle: free-to-play game challenges and massively multiplayer online game player responses. H Lin, CT Sun Digra conference, 335-343, 2007 | 114 | 2007 |
Constructing hysteretic memory in neural networks JD Wei, CT Sun IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics) 30 …, 2000 | 112 | 2000 |
Customizing scaffolds for game-based learning in physics: Impacts on knowledge acquisition and game design creativity GYM Kao, CH Chiang, CT Sun Computers & Education 113, 294-312, 2017 | 108 | 2017 |
The" White-Eyed" Player Culture: Grief Play and Construction of Deviance in MMORPGs. H Lin, CT Sun DiGRA Conference, 2005 | 107 | 2005 |
How digital scaffolds in games direct problem-solving behaviors CT Sun, DY Wang, HL Chan Computers & Education 57 (3), 2118-2125, 2011 | 96 | 2011 |