Követés
Jacco Bikker
Jacco Bikker
E-mail megerősítve itt: uu.nl
Cím
Hivatkozott rá
Hivatkozott rá
Év
Real-time ray tracing through the eyes of a game developer
J Bikker
2007 IEEE Symposium on Interactive Ray Tracing, 1-10, 2007
722007
Primary Sample Space Path Guiding.
JJ Guo, P Bauszat, J Bikker, E Eisemann
EGSR (EI&I), 73-82, 2018
292018
Ray tracing is the future and ever will be...
A Keller, T Karras, I Wald, T Aila, S Laine, J Bikker, C Gribble, WJ Lee, ...
ACM SIGGRAPH 2013 Courses, 1-7, 2013
282013
The brigade renderer: A path tracer for real-time games
J Bikker, J van Schijndel
International Journal of Computer Games Technology 2013, 2013
282013
Improving Data Locality for Efficient In‐Core Path Tracing
J Bikker
Computer Graphics Forum 31 (6), 1936-1947, 2012
262012
Ray Tracing for Real-Time Games
J Bikker
182012
Arauna real time ray tracing
J Bikker
82009
Example-Based Skin Wrinkle Displacement Maps
R Vanderfeesten, J Bikker
2018 31st SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI …, 2018
32018
A Precalculated Point Set for Caching Shading Information.
J Bikker, R Reijerse
Eurographics (Short Papers), 65-68, 2009
32009
Accelerating ray tracing with origin offsets
TS Zoet
22019
Detecting 3D position and orientation of a wii remote using webcams
J van den Heuvel, J Bikker
Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK …, 2011
22011
A unified algorithm for BRDF matching
R Vanderfeesten, J Bikker
Advances in Computer Graphics: 36th Computer Graphics International …, 2019
12019
High-Performance Graphics 2023 CGF 42-8: Frontmatter
J Bikker, C Gribble
The Eurographics Association and John Wiley & Sons Ltd., 2023
2023
High-Performance Graphics 2023 Symposium Track: Frontmatter
J Bikker, C Gribble
The Eurographics Association, 2023
2023
WrldTmpl8
J Bikker
2022
Ogllab
J Bikker
2022
Research Article The Brigade Renderer: A Path Tracer for Real-Time Games
J Bikker, J van Schijndel
2013
Ray tracing in real-time
J Bikker
2012
Random numbers
J Bikker
Never Ending Conference part VI, Breda, The Netherlands, 21-04-2011; 2011, 2011
2011
Fast generic Ray Tracing queries for games
J Bikker
Game programming gems 7, 2008
2008
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Cikkek 1–20