A survey of procedural methods for terrain modelling RM Smelik, KJ De Kraker, T Tutenel, R Bidarra, SA Groenewegen Proceedings of the CASA workshop on 3D advanced media in gaming and …, 2009 | 189 | 2009 |
A declarative approach to procedural modeling of virtual worlds RM Smelik, T Tutenel, KJ de Kraker, R Bidarra Computers & Graphics 35 (2), 352-363, 2011 | 175 | 2011 |
Representation and management of feature information in a cellular model R Bidarra, KJ De Kraker, WF Bronsvoort Computer-Aided Design 30 (4), 301-313, 1998 | 171 | 1998 |
The role of semantics in games and simulations T Tutenel, R Bidarra, RM Smelik, KJD Kraker Computers in Entertainment (CIE) 6 (4), 1-35, 2008 | 125 | 2008 |
Integrating procedural generation and manual editing of virtual worlds R Smelik, T Tutenel, KJ De Kraker, R Bidarra Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-8, 2010 | 114 | 2010 |
Rule-based layout solving and its application to procedural interior generation T Tutenel, R Bidarra, RM Smelik, KJ De Kraker CASA workshop on 3D advanced media in gaming and simulation, 2009 | 94 | 2009 |
Multiple-way feature conversion to support concurrent engineering KJ de Kraker, M Dohmen, WF Bronsvoort Proceedings of the third ACM symposium on Solid modeling and applications …, 1995 | 77 | 1995 |
A constrained growth method for procedural floor plan generation R Lopes, T Tutenel, RM Smelik, KJ De Kraker, R Bidarra Proc. 11th Int. Conf. Intell. Games Simul, 13-20, 2010 | 75 | 2010 |
Maintaining multiple views in feature modeling KJ De Kraker, M Dohmen, WF Bronsvoort Proceedings of the fourth ACM symposium on Solid modeling and applications …, 1997 | 74 | 1997 |
Generating consistent buildings: a semantic approach for integrating procedural techniques T Tutenel, RM Smelik, R Lopes, KJ de Kraker, R Bidarra IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 274-288, 2011 | 64 | 2011 |
Declarative terrain modeling for military training games RM Smelik, T Tutenel, KJ De Kraker, R Bidarra International journal of computer games technology 2010 (1), 360458, 2010 | 60 | 2010 |
Using semantics to improve the design of game worlds T Tutenel, R Smelik, R Bidarra, KJ de Kraker Proceedings of the AAAI Conference on Artificial Intelligence and …, 2009 | 55 | 2009 |
A proposal for a procedural terrain modelling framework RM Smelik, T Tutenel, KJ de Kraker, R Bidarra EGVE (Posters), 2008 | 47 | 2008 |
Feature validation in a multiple-view modeling system M Dohmen, KJ de Kraker, WF Bronsvoort International Design Engineering Technical Conferences and Computers and …, 1996 | 46 | 1996 |
Procedural city layout generation based on urban land use models SA Groenewegen, RM Smelik, KJ de Kraker, R Bidarra Short Paper Proceedings of Eurographics 2009, 2009 | 45 | 2009 |
Interactive creation of virtual worlds using procedural sketching. RM Smelik, T Tutenel, KJ de Kraker, R Bidarra Eurographics (short papers), 29-32, 2010 | 41 | 2010 |
Multiple-view feature modelling and conversion WF Bronsvoort, R Bidarra, M Dohmen, W van Holland, KJ de Kraker Geometric Modeling: Theory and Practice: The State of the Art, 159-174, 1997 | 34 | 1997 |
Semantic constraints for procedural generation of virtual worlds R Smelik, K Galka, KJ De Kraker, F Kuijper, R Bidarra Proceedings of the 2nd International Workshop on Procedural Content …, 2011 | 28 | 2011 |
Integrating semantics and procedural generation: key enabling factors for declarative modeling of virtual worlds R Bidarra, KJ de Kraker, RM Smelik, T Tutenel Proceedings of the FOCUS K3D Conference on Semantic 3D Media and Content, 51-55, 2010 | 21 | 2010 |
A semantic scene description language for procedural layout solving problems T Tutenel, R Smelik, R Bidarra, KJ De Kraker Proceedings of the AAAI Conference on Artificial Intelligence and …, 2010 | 15 | 2010 |