Antonios Liapis
Title
Cited by
Cited by
Year
Sentient Sketchbook: Computer-Aided Game Level Authoring
A Liapis, G Yannakakis, J Togelius
Proceedings of the International Conference on the Foundations of Digital Games, 2013
233*2013
Mixed-Initiative Co-Creativity
GN Yannakakis, A Liapis, C Alexopoulos
Proceedings of the International Conference on the Foundations of Digital Games, 2014
1762014
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation
J Zhu, A Liapis, S Risi, R Bidarra, GM Youngblood
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2018
1112018
Computational Game Creativity
A Liapis, GN Yannakakis, J Togelius
Proceedings of the International Conference on Computational Creativity, 2014
1072014
Towards a Generic Method of Evaluating Game Levels
A Liapis, GN Yannakakis, J Togelius
Proceedings of the AAAI Artificial Intelligence for Interactive Digital …, 2013
902013
Constructive generation methods for dungeons and levels
N Shaker, A Liapis, J Togelius, R Lopes, R Bidarra
Procedural Content Generation in Games, 31-55, 2016
832016
Adapting Models of Visual Aesthetics for Personalized Content Creation
A Liapis, GN Yannakakis, J Togelius
Transactions on Computational Intelligence and AI in Games 4 (3), 213-228, 2012
782012
Evolving Personas for Player Decision Modeling
C Holmgård, A Liapis, J Togelius, GN Yannakakis
Proceedings of the IEEE Conference on Computational Intelligence and Games …, 2014
712014
Automated playtesting with procedural personas through MCTS with evolved heuristics
C Holmgård, MC Green, A Liapis, J Togelius
IEEE Transactions on Games 11 (4), 352-362, 2018
692018
Constrained Novelty Search: A Study on Game Content Generation
A Liapis, GN Yannakakis, J Togelius
Evolutionary Computation, 2014
592014
Transforming Exploratory Creativity with DeLeNoX
A Liapis, HP Martınez, J Togelius, GN Yannakakis
Proceedings of the International Conference on Computational Creativity, 2013
59*2013
Can Computers Foster Human Users' Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity
A Liapis, GN Yannakakis, C Alexopoulos, P Lopes
Digital Culture & Education 8 (2), 2016
572016
Mixed-initiative content creation
A Liapis, G Smith, N Shaker
Procedural Content Generation in Games, 195-214, 2016
542016
Procedural Personas as Critics for Dungeon Generation
A Liapis, C Holmgård, GN Yannakakis, J Togelius
Applications of Evolutionary Computation, 2015
482015
Enhancements to Constrained Novelty Search: Two-population Novelty Search for Generating Game Content
A Liapis, GN Yannakakis, J Togelius
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
462013
Procedural Content Generation through Quality Diversity
D Gravina, A Khalifa, A Liapis, J Togelius, GN Yannakakis
Proceedings of the IEEE Conference on Games, 2019
422019
Searching for Good and Diverse Game Levels
M Preuss, A Liapis, J Togelius
Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 2014
412014
Designer Modeling for Sentient Sketchbook
A Liapis, GN Yannakakis, J Togelius
Proceedings of the IEEE Conference on Computational Intelligence and Games …, 2014
402014
Designer Modeling for Personalized Game Content Creation Tools
A Liapis, GN Yannakakis, J Togelius
Proceedings of the AIIDE Workshop on Artificial Intelligence & Game Aesthetics, 2013
402013
Generative Agents for Player Decision Modeling in Games
C Holmgård, A Liapis, J Togelius, GN Yannakakis
Poster Proceedings of the Conference on Foundations of Digital Games, 2014
382014
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