The New Media Reader N Wardrip-Fruin, N Montfort The MIT Press, 2003 | 844* | 2003 |
First Person: New media as story, performance, and game N Wardrip-Fruin, P Harrigan MIT Press, 2004 | 619 | 2004 |
Expressive Processing: Digital fictions, computer games, and software studies N Wardrip-Fruin The MIT Press, 2009 | 596* | 2009 |
Second person: Role-playing and story in games and playable media P Harrigan, N Wardrip-Fruin MIT press, 2010 | 224 | 2010 |
Agency Reconsidered. N Wardrip-Fruin, M Mateas, S Dow, S Sali DiGRA conference, 2009 | 205 | 2009 |
Third person: authoring and exploring vast narratives P Harrigan, N Wardrip-Fruin MIT Press, 2017 | 172 | 2017 |
Polymorph: dynamic difficulty adjustment through level generation M Jennings-Teats, G Smith, N Wardrip-Fruin Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-4, 2010 | 142 | 2010 |
Prom Week: Designing past the game/story dilemma J McCoy, M Treanor, B Samuel, AA Reed, M Mateas, N Wardrip-Fruin Foundations of Digital Games, 94-101, 2013 | 122* | 2013 |
Motivational game design patterns of'ville games C Lewis, N Wardrip-Fruin, J Whitehead Proceedings of the international conference on the foundations of digital …, 2012 | 99 | 2012 |
What went wrong: a taxonomy of video game bugs C Lewis, J Whitehead, N Wardrip-Fruin Proceedings of the fifth international conference on the foundations of …, 2010 | 93 | 2010 |
Prom Week social physics as gameplay J McCoy, M Treanor, B Samuel, M Mateas, N Wardrip-Fruin Proceedings of the 6th International Conference on Foundations of Digital …, 2011 | 87 | 2011 |
Authoring game-based interactive narrative using social games and comme il faut J McCoy, M Treanor, B Samuel, B Tearse, M Mateas, N Wardrip-Fruin Proceedings of the 4th International Conference & Festival of the Electronic …, 2010 | 84 | 2010 |
What hypertext is N Wardrip-Fruin Proceedings of the fifteenth ACM conference on Hypertext and hypermedia, 126-127, 2004 | 80 | 2004 |
Social Story Worlds With Comme il Faut J McCoy, M Treanor, B Samuel, A Reed, M Mateas, N Wardrip-Fruin Computational Intelligence and AI in Games, IEEE Transactions on 6 (2), 97 - 112, 0 | 80* | |
Playable media and textual instruments N Wardrip-Fruin Dichtung Digital 2005 (1), 2005 | 74 | 2005 |
Towards a theory of choice poetics. PA Mawhorter, M Mateas, N Wardrip-Fruin, A Jhala FDG, 2014 | 71 | 2014 |
Comme il faut: A system for authoring playable social models J McCoy, M Treanor, B Samuel, N Wardrip-Fruin, M Mateas Proceedings of the AAAI conference on artificial intelligence and …, 2011 | 71 | 2011 |
Open design challenges for interactive emergent narrative JO Ryan, M Mateas, N Wardrip-Fruin Interactive Storytelling: 8th International Conference on Interactive …, 2015 | 69 | 2015 |
Defining operational logics M Mateas, NG Wardrip-Fruin | 68 | 2009 |
Digital media archaeology: interpreting computational processes N Wardrip-Fruin MediaArchaeology. Approaches, Applications, Implications, 302-22, 2011 | 67 | 2011 |