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Tibor Guzsvinecz
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Year
Suitability of the Kinect sensor and Leap Motion controller—A literature review
T Guzsvinecz, V Szucs, C Sik-Lanyi
Sensors 19 (5), 1072, 2019
1482019
Analyzing the Spatial Skills of University Students with a Virtual Reality Application using a Desktop Display and the Gear VR
T Guzsvinecz, É Orbán-Mihálykó, E Perge, C Sik-Lányi
Acta Polytechnica Hungarica 17 (2), 35-56, 2020
402020
How to Develop Serious Games for Social and Cognitive Competence of Children with Learning Difficulties
KVI Cecilia Sik-Lanyi, Veronika Szucs, Shervin Shirmohammmadi, Petya Grudeva ...
Acta Polytechnica Hungarica 16 (6), 149-169, 2019
35*2019
Investigation of spatial ability test completion times in virtual reality using a desktop display and the Gear VR
T Guzsvinecz, É Orbán-Mihálykó, C Sik-Lányi, E Perge
Virtual Reality 26, 601-614, 2022
212022
Identification of markers in challenging conditions for people with visual impairment using convolutional neural network
M Elgendy, T Guzsvinecz, C Sik-Lanyi
Applied Sciences 9 (23), 5110, 2019
212019
Preparing spatial ability tests in a virtual reality application
T Guzsvinecz, M Szeles, E Perge, C Sik-Lanyi
2019 10th IEEE International Conference on Cognitive Infocommunications …, 2019
152019
Indoor navigation for people with visual impairment using augmented reality markers
M Elgendy, M Herperger, T Guzsvinecz, CS Lanyi
2019 10th IEEE International Conference on Cognitive Infocommunications …, 2019
142019
The correlation between positive reviews, playtime, design and game mechanics in souls-like role-playing video games
T Guzsvinecz
Multimedia Tools and Applications 82 (3), 4641-4670, 2023
132023
Developing a virtual reality application for the improvement of depth perception
T Guzsvinecz, C Kovacs, D Reich, V Szucs, C Sik-Lanyi
2018 9th IEEE International Conference on Cognitive Infocommunications …, 2018
132018
The influence of display parameters and display devices over spatial ability test answers in virtual reality environments
T Guzsvinecz, C Sik-Lanyi, E Orban-Mihalyko, E Perge
Applied Sciences 10 (2), 526, 2020
122020
Movement pattern recognition in physical rehabilitation-cognitive motivation-based IT method and algorithms
V Szücs, T Guzsvinecz, A Magyar
Acta Polytechnica Hungarica 17 (2), 211-235, 2020
112020
Improved algorithms for movement pattern recognition and classification in physical rehabilitation
V Szücs, T Guzsvinecz, A Magyar
2019 10th IEEE International Conference on Cognitive Infocommunications …, 2019
102019
Using analytics to identify when course materials are accessed relative to online exams during digital education
T Guzsvinecz, J Szűcs
Education Sciences 11 (10), 576, 2021
82021
Designing gamified virtual reality applications with sensors—A gamification study
T Guzsvinecz, V Szucs, C Sik-Lanyi
Pannonian Conference on Advances in Information Technology (PCIT 2019), 105-112, 2019
62019
Usability and colour-check of a healthcare WEB-site
C Sik-Lányi, V Szűcs, T Guzsvinecz
2017 IEEE 30th Neumann Colloquium (NC), 000111-000116, 2017
62017
Developing movement recognition application with the use of Shimmer sensor and Microsoft Kinect sensor
T Guzsvinecz, V Szucs, C Sik Lányi
Assistive Technology, 767-772, 2015
62015
The effects of display parameters and devices on spatial ability test times
T Guzsvinecz, É Orbán-Mihálykó, C Sik-Lányi, E Perge
Applied Sciences 12 (3), 1312, 2022
52022
Analyzing accurate egocentric distance estimates of university students in virtual environments with a desktop display and gear VR display
T Guzsvinecz, E Perge, J Szűcs
Electronics 12 (10), 2253, 2023
32023
The Effect of Engineering Education, on Spatial Ability, in Virtual Environments
T Guzsvinecz, É Orbán-Mihálykó, E Perge, C Sik-Lányi
Acta Polytechnica Hungarica 20 (5), 11-30, 2023
32023
How Banks Were Chosen and Rated in Hungary before and during the COVID-19 Pandemic
D Szili, T Guzsvinecz, J Szűcs
Sustainability 14 (11), 6720, 2022
32022
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